Change Management Gamification Book Trilogy

Leadership of Change® Volumes - Change Management Book Series

 

Leadership of Change®

Encompasses change management concepts, models, depictions, assessments, tools, templates, checklists, plans, a roadmap and glossary structured around the ten-step a2B Change Management Framework®. The delivery vehicles are change management books, change management gamification manuals, leadership alignment workshops and masterclasses.

 

Normal Day-to-Day Operations 

Leaders go about their daily tasks to implement their organisation’s strategy to deliver financial results. All of a sudden there is a change explosion, disrupting normal day-to-day operations and results. Enter the leadership paradox: change implementation vs. delivering day-to-day operations.

 

Developing Change Leadership Skills and Knowledge

The leadership team now needs to refocus in order to implement the change, ensuring the organisation stays ahead of the competition and continues to deliver revenue to shareholders. The change has to ensure a ROI, employee change adoption and be sustainable. 

Our Games

The participants are given the responsibility of implementing various strategic change initiatives into a fictional organisation. They must follow a change management framework to implement the change. Their abilities to plan, execute and sustain change are measured throughout the game.

Change Management Gamification Leadership, Change Management Book, Change Management Gamification Leadership - Leadership of Change® Volume 7, Peter F Gallagher Change Management Expert, Using change management gamification for experiential learning to develop change leadership skills and knowledge in a workshop, using a business simulation, structured on the a2B Change Management Framework®
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Change Management Gamification Leadership

Leadership of Change® Volume A

Change Leadership Workshop Manual

Change Management Gamification Leadership: This change management gamification workshop manual supports organisational leaders to learn about change leadership in a workshop environment using a business simulation. It includes a business case study that enables experiential learning in a safe environment so the skills and knowledge can be immediately applied back in the workplace.

About this Workshop Manual:

Leadership of Change® Volume A is a workshop manual used as one of the aids for learning change management through gamification. The benefits of change management gamification include a safe, fun learning environment with instant feedback and team learning that can be applied immediately back in the workplace. Volume A is a leadership simulation tool that focuses on change leadership. It helps leaders test different leadership of change strategies through experiential learning with their peers. This colourful manual includes a case study about the implementation of an IT system to support the organisation as it adopts new technology and changing customer buying habits. The participants play the Head of Change role, working with twelve key stakeholders and an external partner to successfully implement change. Change Management Gamification Leadership is usually played over a day and has three phases: Plan, Execute and Sustain. The simulation follows the ten step a2B Change Management Framework® (a2BCMF®). There are ten rounds and during each round the change leaders pick their chosen change tactic before they find out how the stakeholders react. The change tactics are supported by over forty change management concepts, graphically illustrated.

Change Management Gamification Adoption

Leadership of Change® Volume B

Change Adoption Workshop Manual

Change Management Gamification Adoption: This change management gamification workshop manual supports change practitioners to learn about change implementation with a focus on employee adoption in a workshop environment using a business simulation. It includes a business case study that enables experiential learning in a safe environment so the skills and knowledge can be immediately applied back in the workplace.

About this Workshop Manual:

Leadership of Change® Volume B is a workshop manual used as one of the aids for learning change management through gamification. The benefits of change management gamification include a safe, fun learning environment with instant feedback and team learning that can be applied immediately back in the workplace. Volume B is a leadership simulation tool that focuses on employee change adoption. The most effective change practitioner understands change management methodologies and concepts with the ability to tailor them to their own specific project or change initiative. They can work with the sponsor, leaders, employees and other key stakeholders to successfully implement organisation change, with a focus on employee change adoption and benefits realisation. We use gamification so that your employees can learn, test and prepare to successfully deliver sustainable organisational change. It helps change practitioners test different leadership of change strategies through experiential learning with their peers. This colourful manual includes a case study about the implementation of an IT system to support the organisation as it adopts new technology and changing customer buying habits. The participants play the Change Practitioner role, working with twelve key stakeholders and an external partner to successfully implement change. Change Management Gamification Adoption is usually played over a day and has three phases: Plan, Execute and Sustain. The simulation follows both the AUILM® Employee Change Adoption Model and the ten step a2B Change Management Framework® (a2BCMF®). There are ten rounds and during each round the change practitioners pick their chosen change tactic before they find out how the stakeholders react. The change tactics are supported by over forty change management concepts, graphically illustrated.

Change Management Gamification Adoption, Change Management Book, Change Management Workshop Manual, Change Management Gamification Adoption - Leadership of Change® Volume 7, Peter F Gallagher Change Management Expert, Using change management gamification for experiential learning to develop change adoption skills and knowledge in a workshop, using a business simulation, structured on the AUILM® Employee Change Adoption Model,
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Coming Soon

Change Management Gamification Behaviour

Leadership of Change® Volume C

Change Behaviour Workshop Manual

Change Management Gamification Behaviour - Leadership of Change® Volume C, Change Management Book, Change Management Gamification Workshop Manual, Peter F Gallagher Change Management Expert, Using change management gamification for experiential learning to develop behaviour change skills and knowledge in a workshop, using a business simulation, structured on the a2B5R® Employee Behaviour Change Model,

Change Management Gamification Behaviour: This change management gamification workshop manual supports change practitioners to learn about change implementation with a focus on employee behaviour change in a workshop environment using a business simulation. It includes a business case study that enables experiential learning in a safe environment so the skills and knowledge can be immediately applied back in the workplace.

About this Workshop Manual:

Leadership of Change® Volume C is a workshop manual used as one of the aids for learning change management through gamification. The benefits of change management gamification include a safe, fun learning environment with instant feedback and team learning that can be applied immediately back in the workplace. Volume C is a leadership simulation tool that focuses on employee behaviour change. The most effective change practitioner understands change management methodologies and concepts with the ability to tailor them to their own specific project or change initiative. They can work with the sponsor, leaders, employees and other key stakeholders to successfully implement organisation change, with a focus on employee behaviour change and benefits realisation. We use gamification so that your employees can learn, test and prepare to successfully deliver sustainable organisational change. It helps change practitioners test different leadership of change strategies through experiential learning with their peers. This colourful manual includes a case study about the implementation of an IT system to support the organisation as it adopts new technology and changing customer buying habits. The participants play the Change Practitioner role, working with twelve key stakeholders and an external partner to successfully implement change. Change Management Gamification Behaviour is usually played over a day and has three phases: Plan, Execute and Sustain. The simulation follows both the a2B5R® Employee Behaviour Change Model and the ten step a2B Change Management Framework® (a2BCMF®). There are ten rounds and during each round the change practitioners pick their chosen change tactic before they find out how the stakeholders react. The change tactics are supported by over forty change management concepts, graphically illustrated.

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©2021 BY Peter F Gallagher