Change Management Gamification Behaviour
About Change Management Gamification Behaviour
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Focus: Employee Behaviour Change - learning the five critical tasks (Recognise, Redesign, Resolve, Replicate and Reinforce) that all change professionals should follow to support their organisation's change management implementation with a focus on employee behaviour change, structured on the a2B5R® Employee Behaviour Change Model.
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About Change Management Gamification Behaviour: This a fascinating change management implementation simulation that offers leadership teams and leaders of change experiential learning in a safe environment. This enables them to learn, discuss, test and reflect on their change leadership capability and skills.
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Case Study: AutoChanze™ is a global supplier of automotive systems, modules, and components to original equipment manufacturers (OEMs) and related aftermarkets. Up until recently they have been a successful and profitable organisation but a recent report commissioned by the Board of Directors has indicated the the automotive industry will be impacted by 4IR like never before!
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Gamification Objective: During the simulation, the change leaders (in their teams) will focus on how they can achieve the balance between normal day-to-day operations and delivering successful change and employee adoption of a new IT system. They will assess, select and implement their chosen change tactics through three simulation change phases: Plan, Execute and Sustain. They will be scored on how successful their tactics were in implementing successful change.
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Change Management Game Theories: This simulation is based on the proprietary a2B5R® Employee Behaviour Change Model and a2B Change Management Framework® as well as the associated change concepts.
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Outcome: The participants will be equipped with change leadership knowledge, experience, change mangement models and tools which will enable them to be successful in leading organisational change and transformations. They will become more aware of how to manage stakeholder resistance, expectations and feelings as they try to achieve their organisation's vision and employee change adoption.
We use gamification so that you can learn, discuss, test and prepare to lead your organisation's change
More information:​
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Your role: The participants play the Head of Change role, working with twelve key stakeholders and an external partner to successfully implement change.
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Experiential Learning: Participants will learn change management skills and knowledge through experiential learning. The participants will learn over 40 change concepts and find out how the stakeholders react to their chosen tactic.
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Workshop Size: Maximum workshop size is 16 participants working in teams of four supported by two experienced change management professionals.
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Workshop Duration: One day workshop with ten scoring rounds.
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Change Approach: This workshop is based on the a2B5R® Employee Behaviour Change Model and each participant will also receive a complimentary copy of: Change Management Behaviour - Leadership of Change Volume 6.
Scoring Review at the end of each Round
Learning Support:​
Change Management Handbook - Leadership of Change® Volume 6
Sometimes in order for an organisation to successfully deliver change or transformation and achieve sustainable change and benefits realisation employee behaviour change is required. To change these behaviours, the organisation must then support the employees through the change transition by implementing five key change behaviour stages: Recognise, Redesign, Resolve, Replicate and Reinforce.