Leadership of Change® - Change Management Gamification

We use gamification so that your leadership and employees can learn, test and prepare for your organisational change.

Change Management Gamification

Change Management Gamification is a growing trend which helps to engage your employees by using gaming methods. We define gamification as a set of activities and processes to solve change management implementation challenges by applying the characteristics of game elements. We use gamification so that your employees can learn, test and prepare for your organisational change.


About the Leadership of Change®
Leadership of Change® are change management simulations about strategy execution in large organisations. The games focus on how to implement organisational change to achieve a return on investment, employee adoption and sustainable change. The game takes the participants through the ten key steps to achieve successful change implementation. 

 

Our Games
The participants are given the responsibility of implementing various strategic change initiatives into a fictional organisation. They must follow a change management framework to implement the change. Their abilities to plan, execute and sustain change are measured throughout the game.

Leading Practice Change Management Theory

All Leadership of Change® games are based on the proprietary a2B Change Management Framework® (a2BCMF®), the AUILM® Change Adoption Model and the a2B5R® Employee Change Behaviour Model. Other a2BCMF® concepts can be read in the Leadership of Change® Volume 3 - Change Management Handbook

If more employees were better leaders of change, the organisational benefits would be endless. We enable the Leadership of Change®

Current Bespoke Gamification Offering #1

Change Management Gamification - Leadership

  • Focus: Change Leadership

  • About Change Management Gamification Leadership: This a fascinating change management implementation simulation that offers leadership teams and leaders of change® experiential learning in a safe environment. This enables them to learn, test and reflect on their change leadership capability and skills. 

  • Case Study: AutoChanze™ is a global supplier of automotive systems, modules, and components to original equipment manufacturers (OEMs) and related aftermarkets. Up until recently they have been a successful and profitable organisation but a recent report commissioned by the Board of Directors has indicated the the automotive industry will be impacted by 4IR like never before!

  • Gamification Objective: During the simulation the change leaders (in their teams) will focus on how they can achieve the balance between normal day-to-day operations and delivering successful change and employee adoption of a new IT system. They will assess, select and implement their chosen change tactics through three simulation change phases: Plan, Execute and SustainThey will be scored on how successful their tactics were in implementing successful change.

  • Change Management Game Theories: This simulation is based on the proprietary a2B Change Management Framework® and the associated change concepts.

  • Outcome: The participants will be equipped with change leadership knowledge, experience, change mangement models and tools which will enable them to be successful in leading organisational change and transformations. They will become more aware of how to manage stakeholder resistance, expectations and feelings as they try to achieve their organisation's vision and employee change adoption.

Leadership of Change Volume A - Change Management Gamification Leadership Book, Change Management Handbook, Change Management Fables, Change Management Pocket Guide, leadership of change volumes 1 2 3 4 5 6 7 A B C, Peter F Gallagher Speaker, Peter F Gallagher Change Management Expert, a2B.consulting, Change Leadership, Peter F Gallagher Change Management Global Thought Leader, Enabling the leadership of change, #LeadershipOfChange, a2BCMF, AUILM, a2B5R,

Contact me if you would like to test the game for free on the platform?

Leadership of Change Volume B - Change Management Gamification Adoption Book, Change Management Handbook, Change Management Fables, Change Management Pocket Guide, leadership of change volumes 1 2 3 4 5 6 7 A B C, Peter F Gallagher Speaker, Peter F Gallagher Change Management Expert, a2B.consulting, Change Leadership, Peter F Gallagher Change Management Global Thought Leader, Enabling the leadership of change, #LeadershipOfChange, a2BCMF, AUILM, a2B5R,

Current Bespoke Gamification Offering #2 - Coming Soon

Change Management Gamification - Adoption

  • Focus: Employee Change Adoption

  • About Change Management Gamification Adoption: This a fascinating change management implementation simulation that offers change management practitioners experiential learning on employee change adoption in a safe environment. This enables them to learn, test and reflect on their change practitioner capability and skills so they can maximise employee change adoption. 

  • Case Study: AutoChanze™ is a global supplier of automotive systems, modules, and components to original equipment manufacturers (OEMs) and related aftermarkets. Up until recently they have been a successful and profitable organisation but a recent report commissioned by the Board of Directors has indicated the the automotive industry will be impacted by 4IR like never before!

  • Gamification Objective: During the simulation the change practitioners (in their teams) will focus on how they can achieve the balance between normal day-to-day operations and delivering successful change and employee adoption of a new IT system. They will assess, select and implement their chosen change tactics through three simulation change phases: Plan, Execute and SustainThey will be scored on how successful their tactics were in implementing successful change.

  • Change Management Game Theories: This simulation is based on the proprietary AUILM® Employee Change Adoption Model and a2B Change Management Framework® as well as the associated change concepts.

  • Outcome: The participants will be equipped with knowledge, experience, models and tools which will enable them to be successful as change practitioners in delivering organisational change and transformations. They will become more aware of how to manage stakeholder resistance, expectations and feelings as they try to achieve their organisation's vision and employee change adoption.

Current Bespoke Gamification Offering #3 - Coming Soon

Change Management Gamification - Behaviour

  • Focus: Employee Change Behaviour

  • About Change Management Gamification Behaviour: This a fascinating change management implementation simulation that offers change management practitioners experiential learning on employee change behaviour in a safe environment. This enables them to learn, test and reflect on their change practitioner capability and skills so they can maximise employee change adoption. 

  • Case Study: AutoChanze™ is a global supplier of automotive systems, modules, and components to original equipment manufacturers (OEMs) and related aftermarkets. Up until recently they have been a successful and profitable organisation but a recent report commissioned by the Board of Directors has indicated the the automotive industry will be impacted by 4IR like never before!

  • Gamification Objective: During the simulation the change practitioners (in their teams) will focus on how they can achieve the balance between normal day-to-day operations and delivering successful change and employee adoption of a new IT system. They will assess, select and implement their chosen change tactics through three simulation change phases: Plan, Execute and SustainThey will be scored on how successful their tactics were in implementing successful change.

  • Change Management Game Theories: This simulation is based on the proprietary a2B5R® Employee Behaviour Change Model, a2B Change Management Framework® as well as the associated change concepts.

  • Outcome: The participants will be equipped with knowledge, experience, models and tools which will enable them to be successful as change practitioners in delivering organisational change and transformations. They will become more aware of how to manage stakeholder resistance, expectations and feelings as they try to achieve their organisation's vision and employee change adoption.

Leadership of Change Volume C - Change Management Gamification Behaviour Book, Change Management Handbook, Change Management Fables, Change Management Pocket Guide, leadership of change volumes 1 2 3 4 5 6 7 A B C, Peter F Gallagher Speaker, Peter F Gallagher Change Management Expert, a2B.consulting, Change Leadership, Peter F Gallagher Change Management Global Thought Leader, Enabling the leadership of change, #LeadershipOfChange, a2BCMF, AUILM, a2B5R,

Change Management Gamification Benefits

  • Simulated Business Case Study: A business change implementation simulation can be practised

  • Safe Learning Environment: Participants feel relaxed and can test ideas, ask questions, and take risks to learn

  • Experiential Learning with Instant Feedback: Learn through experience and reflection to improve knowledge absorption and receive instant feedback on decisions 

  • Fun and Team Learning: A positive, happy, warm and friendly atmosphere improves learning motivation levels and builds better relationships within a team 

  • Immediately apply the Learning back in the Work Place: Change Leadership skills and knowledge can be applied on new, real organisational changes

Change Waits for No Leader

Tailored Solutions.

Please feel free to schedule a call discuss your tailored change leadership gamification requirements.

 

Discover the joy of experiential learning with the Leadership of Change®

©2020 BY Peter F Gallagher