Updated: Nov 17, 2020
I started to design my new Change Management Gamification - CMExec Workshop after I published Leadership of Change Volume 3 - Change Management Handbook last August. Unfortunately due really enjoyable work experience, global travel and speaking events I had to slow down the realise date. However with Covid-19 lockdown I was able to progress this on a nearly full-time basis.
My fourth book, Change Management Gamification Leadership - Leadership of Change® Volume A has just been completed (includes case study, characters and the change management tactics), and both the board and scoreboards have been designed. I am ready to go to market with this offering both to private clients and public offering.
"Change waits for no leader and the skills required for leading day-to-day operations are very different to change leadership"
Change Management Gamification is a growing trend which helps to engage your employees by using gaming methods. We use gamification so that your employees can learn, test and prepare for your organisational change.
About the Leadership of Change® Leadership of Change® are change management simulations about strategy execution in large organisations. The games focus on how to implement organisational change to achieve a return on investment, employee adoption and sustainable change. The game takes the participants through the ten key steps to achieve successful change implementation.
The Game The participants are given the responsibility of implementing various strategic change initiatives into a fictional organisation. They must follow a change management framework to implement the change. Their abilities to plan, execute and sustain change are measured throughout the game.
The Theory Leadership of Change® is based on the proprietary a2B Change Management Framework®, the AUILM® Change Adoption Model and the a2B5R® Employee Change Behaviour Model.
Current Bespoke Gamification Offering
Change Management Gamification Leadership - Leadership of Change® Volume A
About Volume A: Volume A is a fascinating change management implementation simulation that offers leadership teams and leaders of change® experiential learning in a safe environment. This enables them to learn, test and reflect on their change leadership capability and skills.
Case Study: AutoChanze™ is a global supplier of automotive systems, modules, and components to original equipment manufacturers (OEMs) and related aftermarkets. Up until recently they have been a successful and profitable organisation but a recent report commissioned by the Board of Directors has indicated the the automotive industry will be impacted by 4IR like never before!
Gamification Objective: During the simulation the change leaders (in their teams) will focus on how they can achieve the balance between normal day-to-day operations and delivering successful change and employee adoption of a new IT system. They will assess, select and implement their chosen change tactics through three simulation change phases: Plan, Execute and Sustain. They will be scored on how successful their tactics were in implementing successful change.
Leading Change Practice: The gamification uses the globally recognised a2B Change Management Framework, Models and Tools.
Outcome: The participants will be equipped with knowledge, experience, a Change Management Framework, Models and Tools which will enable them to be successful as leaders in delivering organisational change and transformations. They will become more aware of how to manage stakeholder resistance, expectations and feelings as they try to achieve their organisation's vision and employee change adoption.
Change Management Gamification Benefits
Simulated Business Case Study: A business change implementation simulation can be practised
Safe Learning Environment: Participants feel relaxed and can test ideas, ask questions, and take risks to learn
Experiential Learning with Instant Feedback: Learn through experience and reflection to improve knowledge absorption and receive instant feedback on decisions
Fun and Team Learning: A positive, happy, warm and friendly atmosphere improves learning motivation levels and builds better relationships within a team
Immediately apply the Learning back in the Work Place: Change Leadership skills and knowledge can be applied on new, real organisational changes
Peter F Gallagher is a Change Management Global Thought Leader, Expert, International Speaker, Author and Leadership Alignment Coach.
Ranked #1 Change Management Global Thought Leader: Top 50 Global Thought Leaders and Influencers on Change Management (May 2020) by Thinkers360.
Business Book Ranking: Change Management Pocket Guide - Leadership of Change® Volume 2, ranked within the top 50 Business and Technology Books (Jan 2020) from Thinkers360 Thought Leaders.