Change Management Gamification Sponsorship - Leadership of Change® Volume D

Change Management Gamification Sponsorship Leadership of Change®

Change Management Body of Knowledge (CMBoK) Volume D


About Change Management Gamification Sponsorship

  • Focus: Change Sponsorship - learning the three critical sponsorship responsibilities to successfully implement change; Say – communicating the change, Support – providing resources and Sustain – embedding the change., structured on the a2B3S® Change Sponsorship Model.

  • Experiential Learning: This a fascinating change management implementation simulation that offers sponsors and leaders of change experiential learning in a safe environment. This enables them to learn, discuss, test and reflect on their change leadership capability and skills.


Change management gamification is an interactive and dynamic way for employees to learn change management skills and knowledge using game characteristics. It is a growing trend which helps employees to learn and practice change management skills and knowledge in a safe training workshop environment with peers before they start their organisation’s change implementation journey.

If more employees were better leaders of change, the organisational benefits would be endless. We enable the Leadership of Change®
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Our Games

The participants are given the responsibility of implementing various strategic change into a fictional organisation. Their abilities to engage stakeholders, plan, execute and sustain change are measured throughout the game.


About the Leadership of Change® Gamification

Leadership of Change® are change management simulations about strategy execution in large organisations. The games focus on how to implement organisational change to achieve a RoI, adoption and sustainable change. The game takes the participants through the ten key steps to achieve successful change implementation.


Case Study: AutoChanze™ is a global supplier of automotive systems, modules, and components to original equipment manufacturers (OEMs) and related aftermarkets. Up until recently they have been a successful and profitable organisation but a recent report commissioned by the Board of Directors has indicated the the automotive industry will be impacted by 4IR like never before!


Gamification Objective: During the simulation the change sponsor (in their teams) will focus on how they can achieve the balance between normal day-to-day operations and delivering successful change and employee adoption of a new IT system. They will assess, select and implement their chosen change tactics through three simulation change phases: Plan, Execute and Sustain. They will be scored on how successful their tactics were in implementing successful change.


Change Management Game Theories: This simulation is based on the proprietary a2B3S® Change Sponsorship Model and a2B Change Management Framework® as well as the associated change concepts.

About the Leadership of Change®

Leadership of Change® are change management simulations about strategy execution in large organisations. The games focus on how to implement organisational change to achieve a return on investment, employee adoption and sustainable change. The game takes the participants through the ten key steps to achieve successful change implementation. Leadership of Change® encompasses change management concepts, models, depictions, assessments, tools, templates, checklists, plans, a roadmap and glossary structured around the ten-step a2B Change Management Framework®. The delivery vehicles are change management books, change management gamification manuals, leadership alignment workshops and masterclasses.


Learning Support:

Change Management Sponsorship - Leadership of Change® Volume 7


Learn more about: Change Management Gamification



Peter consults, speaks, and writes on the Leadership of Change®.